ai-controlled character
Identification of Play Styles in Universal Fighting Engine
Yuda, Kaori, Kamei, Shota, Tanji, Riku, Ito, Ryoya, Wakana, Ippo, Mozgovoy, Maxim
We also compare play styles of people with the style human-like manner, exhibiting a diversity of play styles and exhibited by a built-in AI system. Finally, we report results of strategies. Thus, the development of fighting game AI a short survey, aimed to reveal whether human observers can requires the ability to evaluate these properties. For instance, spot "human-like" traits in the behavior of game characters. it should be possible to ensure that the characters created are believable and diverse. In this paper, we show how an UNIVERSAL FIGHTING ENGINE PLATFORM automated procedure can be used to compare play styles of Universal Fighting Engine (Mind Studios 2021) is a highly individual AIand human-controlled characters, and to assess customizable platform for one-vs-one fighting games human-likeness and diversity of game participants.
- North America > United States > New Jersey > Middlesex County > Piscataway (0.05)
- North America > United States > Texas > Travis County > Austin (0.04)
- Europe > United Kingdom > England > Greater London > London (0.04)
- Asia > Japan > Honshū > Tōhoku > Fukushima Prefecture > Fukushima (0.04)